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  <title>Super Famicom emulator / Super Nintendo emulator</title>
  <link></link>
  <description>Newest Games</description>
  <item>
    <title>Super Mario World</title>
    <link>/platform-game/super-mario-world-3</link>
    <description><![CDATA[ <a href="/platform-game/super-mario-world-3"><img align="left" vspace="4" hspace="6" src=/games/images/250px-Super_Mario_World_Coverart.png title="Super Mario World" alt="Super Mario World" width="100" height="100" /></a> Super Mario World (スーパーマリオワールド Sūpā Mario Wārudo?), subtitled Super Mario Bros. 4 (スーパーマリオブラザーズ4 Sūpā Mario Burazāzu fō?) for its original Japanese release, is a 1990 platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES) and is the fifth game in the Super Mario series. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.

The game centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. Super Mario World marks the first appearance of Yoshi, Mario's dinosaur sidekick and riding mount.

Super Mario World was an overwhelming critical and commercial success, selling over 20 million copies worldwide, and is considered by many to be one of the best games ever made. It has been re-released four times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance as Super Mario Advance 2 (スーパーマリオアドバンス2 Sūpā Mario Adobansu Tsū?) in 2001 and outside of Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay. The third re-release was for the Wii's Virtual Console in Japan in 2006 and in North America and PAL regions in 2007; there were no changes from the original SNES version. It was also released for the Wii U's Virtual Console which integrated Off-TV Play and Miiverse features to the game.]]></description>
    <pubDate>Tue, 09 Dec 2014 03:08:29 +0000</pubDate>
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  <item>
    <title>Donkey Kong Country</title>
    <link>/platform-game/Donkey_Kong_Country</link>
    <description><![CDATA[ <a href="/platform-game/Donkey_Kong_Country"><img align="left" vspace="4" hspace="6" src=/games/images/69.jpg title="Donkey Kong Country" alt="Donkey Kong Country" width="100" height="100" /></a> Donkey Kong Country is a platform video game developed by Rare that was originally published for the Super Nintendo Entertainment System. It was first released on November 21, 1994 in North America and on November 24, 1994 in Europe. Donkey Kong Country was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto, the character's original creator. It was produced by Tim Stamper instead, although Miyamoto was still involved with the project.
Following an intense marketing campaign, Donkey Kong Country received very high critical praise and sold over nine million copies worldwide, making it the second best-selling Super Nintendo game. The game was later re-released for the Game Boy Color on November 4, 2000, the Game Boy Advance on June 9, 2003 and the Virtual Console on February 19, 2007. The game, along with its sequels, were taken off the Virtual Console on November 16, 2012 in the United States without notice, and November 25, 2012 in Europe.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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  <item>
    <title>Street Fighter II Turbo Hyper Fighting</title>
    <link>/fighting/Street_Fighter_II_Turbo_-_Hyper_Fighting</link>
    <description><![CDATA[ <a href="/fighting/Street_Fighter_II_Turbo_-_Hyper_Fighting"><img align="left" vspace="4" hspace="6" src=/games/images/225.jpg title="Street Fighter II Turbo Hyper Fighting" alt="Street Fighter II Turbo Hyper Fighting" width="100" height="100" /></a> Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting was the final arcade game in the Street Fighter II series to utilize the CP System hardware. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
  </item>
  <item>
    <title>Super Mario Kart</title>
    <link>/driving/Super_Mario_Kart_Super_Nintendo</link>
    <description><![CDATA[ <a href="/driving/Super_Mario_Kart_Super_Nintendo"><img align="left" vspace="4" hspace="6" src=/games/images/239.jpg title="Super Mario Kart" alt="Super Mario Kart" width="100" height="100" /></a> Super Mario Kart is a racing game for the Super Nintendo Entertainment System released in 1992 and re-released in 1996 as a Player's Choice title. It was also released in Japan on June 9, 2009; in United States on November 23, 2009; and on April 2, 2010 in Europe and Australia as a Virtual Console title. It is the first game in the Mario Kart series and the game that set precedents to the kart racing style of video games.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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  <item>
    <title>Legend of Zelda - A Link to the Past</title>
    <link>/rpg/legend-of-zelda-a-link-to-the-past</link>
    <description><![CDATA[ <a href="/rpg/legend-of-zelda-a-link-to-the-past"><img align="left" vspace="4" hspace="6" src=/games/images/133.jpg title="Legend of Zelda - A Link to the Past" alt="Legend of Zelda - A Link to the Past" width="100" height="100" /></a> The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース Zeruda no Densetsu: Kamigami no Toraifōsu?, lit. 'The Legend of Zelda: The Triforce of the Gods') in Japan, is a 2D action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe. Shigeru Miyamoto and his team were solely responsible for this game's development.

The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. A Link to the Past introduced elements to the series that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword and other new weapons and items.

Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. A Link to the Past has sold over 4 million units world wide and has been ported to both the Game Boy Advance (with slight changes) and the Virtual Console for the Wii and Wii U. These ports were very popular and contributed to the overall success of the game.

A successor to the game, titled The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in November 2013. [3][4]]]></description>
    <pubDate>Wed, 01 Oct 2014 12:23:21 +0000</pubDate>
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  <item>
    <title>Jurassic Park</title>
    <link>/shooter/jurassic-park</link>
    <description><![CDATA[ <a href="/shooter/jurassic-park"><img align="left" vspace="4" hspace="6" src=/games/images/jurassic_park_super_nintendo.jpg title="Jurassic Park" alt="Jurassic Park" width="100" height="100" /></a> Jurassic Park is a game created by Ocean Software. In the game you play as Dr. Alan Grant and try to complete all objectives such as rebooting the system, collecting badges to get through certain doors or stealing eggs. When you enter a building you switch to bird's eye view for Wolfenstein 3D style first person view. A major drawback in the game is that you cannot save - meaning you have to complete the game in one sitting.
The Super Nintendo version of the title based on the Jurassic Park franchise was totally different to the one the Sega Genesis/MegaDrive received, being somewhat similar to the NES and PC-DOS version. It's a top-down action-exploration game, with technically excellent first-person view interior stages. The game puts us in the shoes of Dr. Grant and we will have to undertake a series of missions inside the famous Jurassic Park infested with enemies, being quite faithful to the script of the film.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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  <item>
    <title>Joe  Mac: Caveman Ninja</title>
    <link>/arcade/joe-and-mac-caveman-ninja</link>
    <description><![CDATA[ <a href="/arcade/joe-and-mac-caveman-ninja"><img align="left" vspace="4" hspace="6" src=/games/images/joe_mac_caveman_ninja_snes.jpg title="Joe  Mac: Caveman Ninja" alt="Joe  Mac: Caveman Ninja" width="100" height="100" /></a> Joe &amp; Mac: Caveman Ninja is an arcade game created by the Japanese company Data East in 1991 and was adapted for the Super Nintendo, Mega Drive, Nintendo, Game Boy, Amiga and PC (DOS) platforms.
Long ago there lived in a small village two troglodytes named Joe and Mac. Whether it was demolishing dinosaurs or hang gliding with therodactyls, life for these guys was pretty easy, until a tribe of Neanderthals, while they were out hunting, destroyed their village and kidnapped all the babies and all the women from their caves.
Joe and Mac are two creatures whose evolution is between the ape and homo sapiens, Joe has green hair and Mac has blue hair, these two troglodytes will have to fight through different levels with the help of boomerangs, bones, knives, etc. with the aim of rescuing a group of girls who were kidnapped, at the end of each level we will have to face a monster that we will have to defeat to move to the next level.
The game has two game modes: single player and pair mode. In the pair mode, the two troglodytes can damage each other.
The original arcade version had the distinction of allowing the player to select between different routes at the end of each level. Also, after defeating the final monster, players could choose between three different exits, where each allowed for a slightly different ending.
The game had 2 sequels for Super Nintendo Congo's Caper (although its sequel nature is only reflected in the Japanese title) and Joe &amp; Mac 3: Lost in the Tropics as well as a new arcade installment called Joe &amp; Mac Returns.
Golgoth Studios is currently working on an HD remake for XBLA, PSN and PC.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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  <item>
    <title>Ballz 3D: Fighting at Its Ballziest</title>
    <link>/fighting/ballz-3d</link>
    <description><![CDATA[ <a href="/fighting/ballz-3d"><img align="left" vspace="4" hspace="6" src=/games/images/ballz_super_nintendo.png title="Ballz 3D: Fighting at Its Ballziest" alt="Ballz 3D: Fighting at Its Ballziest" width="100" height="100" /></a> Ballz is a two-player 3D action fighting game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of balls, with a pseudo-3D look. Although the game was not a tremendous success, PF Magic reused its graphics technology in a successful line of virtual pet titles, Petz, Dogz, Catz and Oddballz.

The opening PF Magic developed for the game stated "To be the champion, you gotta have Ballz!". Due to its racy double-entendre ("balls" may be used as a slang term for testicles), Nintendo demanded the wording be changed for the SNES version. The SNES version of the game states "...you gotta play Ballz", while the Sega version uses the original intro. The game was also notably bizarre for its lineup of fighters, which included a farting monkey, a jumping clown, a sumo wrestler, a caveman, a bodybuilder, a ballerina, a rhinoceros and a "superhero".]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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  <item>
    <title>Chrono Trigger</title>
    <link>/rpg/Chrono_Trigger</link>
    <description><![CDATA[ <a href="/rpg/Chrono_Trigger"><img align="left" vspace="4" hspace="6" src=/games/images/50.jpg title="Chrono Trigger" alt="Chrono Trigger" width="100" height="100" /></a> Chrono Trigger (クロノ・トリガー Kurono Torigā?) is an RPG developed and released by Square, originally for the SNES in 1995. In 1999 it was re-released for the PlayStation and in 2001 it was included in Final Fantasy Chronicles. In 2008, it was released for the Nintendo DS. In 2011, Chrono Trigger was released for in Japan for iOS. Later that year it was released globally on the Wii's Virtual Console. The original PlayStation version was re-released for the PlayStation 3 in the fall of 2011. An Android version was released on February 27, 2014. The iOS version was released internationally by June 6, 2014 (version 1.0.4's release date). The Steam version was released on February 27, 2018.

The game features a version of the "Active Time Battle" system that is sometimes used in the Final Fantasy series (which means players can be attacked while choosing options in battle), and incorporates original concepts throughout the game. In addition, time travel is an important plot element that is used constantly over the course of the adventure. This game is also notable for having a large variety of endings.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Super Metroid</title>
    <link>/arcade/Super_Metroid</link>
    <description><![CDATA[ <a href="/arcade/Super_Metroid"><img align="left" vspace="4" hspace="6" src=/games/images/242.jpg title="Super Metroid" alt="Super Metroid" width="100" height="100" /></a> Super Metroid (スーパーメトロイド Sūpā Metoroido?) is an action-adventure video game and the third game in the Metroid series; the introduction alternatively refers to the game as Metroid 3. It was designed by Nintendo Research & Development 1, programmed by Intelligent Systems, and published by Nintendo for the Super Nintendo Entertainment System video game console. The game was released in Japan on March 19, 1994, in North America on April 18, 1994, and in Europe and Australia on July 28, 1994. It was released for the Wii Virtual Console in 2007. It was released for a limited time from May 15, 2013 as part of the Wii U Virtual Console Trial Campaign promotion.
Super Metroid was directed and written by Yoshio Sakamoto, and produced by Makoto Kano with Gunpei Yokoi serving as general manager. The game's story follows bounty hunter Samus Aran as she attempts to retrieve a stolen Metroid from the Space Pirates.
Due to its detailed and colorful graphics, cinematic elements and progressive, distinctive gameplay the game received universal acclaim, being considered today to be one of the greatest video games of all time and earning an aggregated score of 96 percent from Game Rankings, making it the website's ninth highest-rated game. Electronic Gaming Monthly named it the Game of the Month for May 1994, gave it an Editor's Choice Award, awarded it as the Best Action Game of 1994, and named it the Best Game of All Time in 2003. In 2007, IGN ranked Super Metroid seventh in its list of Top 100 Games of All Time. Despite a highly positive critical reaction, the game sold poorly in Japan, but fared better in North America and Europe. Nevertheless, due to the game's critical success, Nintendo placed it on their Player's Choice marketing label.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Final Fantasy VI</title>
    <link>/rpg/Final_Fantasy_VI</link>
    <description><![CDATA[ <a href="/rpg/Final_Fantasy_VI"><img align="left" vspace="4" hspace="6" src=/games/images/90.jpg title="Final Fantasy VI" alt="Final Fantasy VI" width="100" height="100" /></a> Final Fantasy VI (ファイナルファンタジーVI Fainaru Fantajī Shikkusu?) is a role-playing video game developed and published by Square (now Square Enix), released in 1994 for the SNES as a part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series.
It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in Japan in March 15, 2011, followed by the PAL region on March 18, 2011 and North America on June 30, 2011. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy III had not been released outside of Japan at the time. However, most later localizations used the original title. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer Nobuo Uematsu wrote the game's score, which has been released on several soundtrack albums.
Released to critical acclaim, Final Fantasy VI was a landmark title for the role-playing genre and is often considered one of the greatest video games of all time. Its Super Nintendo and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards since its release.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Dragon Ball Z Hyper Dimension</title>
    <link>/fighting/Dragon_Ball_Z_-_Hyper_Dimension</link>
    <description><![CDATA[ <a href="/fighting/Dragon_Ball_Z_-_Hyper_Dimension"><img align="left" vspace="4" hspace="6" src=/games/images/76.jpg title="Dragon Ball Z Hyper Dimension" alt="Dragon Ball Z Hyper Dimension" width="100" height="100" /></a> Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Following from the Freezer arc to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.

DragonBall Z: Hyper Dimension was created over the course of 15 months by most of the same team who worked on the previous three Super Butōden entries for Super Nintendo, with producers Takeo Isogai and Toshihiro Suzuki returning to helm its production, alongside staff from both Toei Animation and V Jump magazine assisting with its development. Hyper Dimension garnered positive reception from critics, but the European version received criticism for its absence of a story mode. The game has never been officially released outside Japan and Europe, although a fan translation exist.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Yoshi's Safari</title>
    <link>/shooter/yoshis-safari</link>
    <description><![CDATA[ <a href="/shooter/yoshis-safari"><img align="left" vspace="4" hspace="6" src=/games/images/yoshis-safari.jpg title="Yoshi's Safari" alt="Yoshi's Safari" width="100" height="100" /></a> Yoshi's Safari is a game starring Mario and Yoshi for the Super Nintendo Entertainment System. This is the first game released in the western market to refer to Princess Toadstool by her Japanese name "Peach", albeit only temporarily. 

The Koopa Kingdom has attacked, and Jewelry Land has been split into two parts: Light and Dark. Mario and Yoshi have to rescue King Fret and Prince Pine, and retrieve the twelve magic gems that keep the kingdom in balance.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Dragon Ball Z: Super Butōden</title>
    <link>/fighting/Dragon_Ball_Z_-_Super_Butouden</link>
    <description><![CDATA[ <a href="/fighting/Dragon_Ball_Z_-_Super_Butouden"><img align="left" vspace="4" hspace="6" src=/games/images/Dragon_Ball_Z_-_Super_Butouden.png title="Dragon Ball Z: Super Butōden" alt="Dragon Ball Z: Super Butōden" width="100" height="100" /></a> Dragon Ball Z: Super Butōden, also known as simply Dragon Ball Z in Europe, is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. It is based upon Akira Toriyama's Dragon Ball franchise, and was the first fighting game in the franchise. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves, as well as three playable modes.

Due to the popularity of Street Fighter II: The World Warrior at the time, producer Toshihiro Suzuki chose to work on a fighting game when assigned to a new project due to it being his preferred genre. Dragon Ball Z: Super Butōden garnered mostly positive reception from critics; most reviewers praised the presentation and gameplay but others felt divided in regards to several design aspects. The game sold approximately 1.3 million units in its first two months of release in Japan.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Dragon Ball Z: Super Butōden 3 - Español</title>
    <link>/fighting/Dragon_Ball_Z_-_Super_Butouden_3_Español</link>
    <description><![CDATA[ <a href="/fighting/Dragon_Ball_Z_-_Super_Butouden_3_Español"><img align="left" vspace="4" hspace="6" src=/games/images/78.jpg title="Dragon Ball Z: Super Butōden 3 - Español" alt="Dragon Ball Z: Super Butōden 3 - Español" width="100" height="100" /></a> Dragon Ball Z: Super Butōden 3 (超武闘伝3 Sūpā Butōden 3?) es la tercera parte de la saga Butōden. Se lanzó el 29 de septiembre de 1994 en Japón, mientras que en Francia y España con el título Dragon Ball Z: Ultime Menace (aunque para el manual de instrucciones español fue traducido como Dragon Ball Z: La última amenaza) el 25 de enero de 1995.1​ El escenario del juego está situado en la saga de Majin Buu, concretamente a principios de la misma.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Kirby's Dream Course</title>
    <link>/sports/kirby-dream-course</link>
    <description><![CDATA[ <a href="/sports/kirby-dream-course"><img align="left" vspace="4" hspace="6" src=/games/images/kirby-dream-course.jpg title="Kirby's Dream Course" alt="Kirby's Dream Course" width="100" height="100" /></a> Kirby's Dream Course is a golf-themed Kirby game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on September 21, 1994, in North America on February 1, 1995 and in Europe on August 24, 1995.

Kirby's Dream Course was re-released on the Wii, Wii U, and New Nintendo 3DS Virtual Consoles. Additionally, it is one of the 21 games packaged with the Super NES Classic Edition system. It was also included in the initial lineup of SNES games for the Nintendo Switch Online service.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Kirby Super Star</title>
    <link>/platform-game/kirby-super-star</link>
    <description><![CDATA[ <a href="/platform-game/kirby-super-star"><img align="left" vspace="4" hspace="6" src=/games/images/kirby-super-star.jpg title="Kirby Super Star" alt="Kirby Super Star" width="100" height="100" /></a> Kirby Super Star (released in PAL regions as Kirby's Fun Pak) is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It was originally released in Japan on March 21, 1996, in North America on September 20, 1996 and in Europe on January 23, 1997.

Kirby Super Star was remade for the Nintendo DS in 2008, titled Kirby Super Star Ultra. The game also saw a re-release on the Wii and Wii U Virtual Consoles. Additionally, it is one of the 21 games packaged with the Super NES Classic Edition system. The game was made available as part of the Nintendo Switch Online service on December 12, 2019.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Mario's Early Years! Mario's Time MachinePreschool Fun</title>
    <link>/puzzle/marios-time-machine</link>
    <description><![CDATA[ <a href="/puzzle/marios-time-machine"><img align="left" vspace="4" hspace="6" src=/games/images/marios-time-machine.jpg title="Mario's Early Years! Mario's Time MachinePreschool Fun" alt="Mario's Early Years! Mario's Time MachinePreschool Fun" width="100" height="100" /></a> Mario's Time Machine is an educational/learning game developed by The Software Toolworks and distributed by Nintendo, for NES, SNES, and PC.

The game starts with this dialogue: It's time, my cunning Koopas, to use the time machine and steal the most valuable artifacts that history has to offer... Mario, my collection is almost complete... and there's not a thing that you can do to stop me! Bowser's museum is inside his castle... I have to get in there and return all the stolen artifacts before history is changed forever... At last, Bowser's castle! I'll show that no good reptile! He can't mess with history as long as I'm around to set things right! The greatest collection of ALL time is nearly complete, and it's all mine! No one can stop me now... ...not even Mario! After the dialogue, you need to travel to Cambridge.]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Mario's Early Years! Preschool Fun</title>
    <link>/puzzle/mario-early-years-preschool-fun</link>
    <description><![CDATA[ <a href="/puzzle/mario-early-years-preschool-fun"><img align="left" vspace="4" hspace="6" src=/games/images/mario-early-years-preschool-fun.jpg title="Mario's Early Years! Preschool Fun" alt="Mario's Early Years! Preschool Fun" width="100" height="100" /></a> Mario's Early Years! Preschool Fun, released in Europe as Mario's Playschool,is an educational Mario game released in North America in 1994 for the MS-DOS and SNES developed for children under six years of age. The game is set around a group of islands, where each island teaches a different subject to the players. The overall design of the game is based of Super Mario World, where the character graphics are taken from it while the music features rearrangements of various tracks.

This was the last of three educational games to be released in the Mario's Early Years! series, the others being Mario's Early Years! Fun with Letters and Mario's Early Years! Fun with Numbers; as such, the game is very similar to the first two games of the series. The main difference between this entry is that the subjects in the islands cover a more general learning, such as learning opposites, colors, and animals. The game, alongside the other two Mario's Early Years! titles was re-released under Mario's Early Years! CD-ROM Collection in 1995.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario's_Early_Years!_Preschool_Fun]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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    <title>Mario’s Early Years Fun with Numbers</title>
    <link>/puzzle/mario-early-years-fun-with-numbers</link>
    <description><![CDATA[ <a href="/puzzle/mario-early-years-fun-with-numbers"><img align="left" vspace="4" hspace="6" src=/games/images/mario-early-years-fun-with-numbers.jpg title="Mario’s Early Years Fun with Numbers" alt="Mario’s Early Years Fun with Numbers" width="100" height="100" /></a> Mario's Early Years! Fun with Numbers (known as Mario Teaches Sums for the United Kingdom's IBM-PC release[1]) is an educational Mario game that taught numbers and basic geometry/sorting to children. It was released for the MS-DOS and SNES in September 1994, following Mario's Early Years! Fun with Letters and preceding Mario's Early Years! Preschool Fun.

The game takes place on a set of islands to which Mario and Princess Peach sail. The player can click one of the islands to enter, after which the player sees Luigi asleep. Once the player clicks him, various activities must be performed to learn.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario's_Early_Years!_Fun_with_Numbers]]></description>
    <pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
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